|
|
Simulator Background
Properties:
To open the
Sound Lab
simulator background Properties
Box, depress Select.
Then double-click or control-click in a clear area of the
simulation window.
In the Properties Box, you can set
uniform begin
times and
end
times for the tape
recorder and all Smart
Sound Rooms, including those not
yet placed. You can set a uniform
frames per
second rate for animation in all
Smart Rooms. Finally, you can either allow (default) or not
allow all
measurement
tools to work in Stop
mode. These properties are
discussed below for both Waves & Sound
simulators.
Properties
for Simulation Runs
- Begin
time. The
begin
time is the time after sources
start producing waves (time zero) that the simulation
starts. A begin
time that is identically
zero allows you to watch or listen to the
transient
initial
state. In a
Ripple
Tank, you can watch waves
initially spread out from a point or line source. On the
Tape
Recorder, you can listen to
musical instruments that do not send out sustained
signals. In the Smart
Sound Room, you can watch the
wave packet generated by a piano key reflect off a wall.
Or you can watch a wave pattern follow a moving point
source--and listen to the Doppler-shifted sound waves
coming from the Tape Recorder.
A begin
time much greater than
zero places the simulation during the
steady
state. In
Ripple
Tanks, you can watch the
steady flow of waves away from sources, around baffles,
and into the walls of the tank. On
Tape
Recorders, you can listen to
beating sound waves coming from two signal generators
with signal frequencies that differ by a few Hertz. In
Smart
Rooms, you can watch the
cyclic propagation of the same beats in different
media.
- End
time. The difference between
the end
time and the
begin
time is the duration of the
simulation run. As a general rule, a simulation of an
initial state
should last about as long as
the initial state. In
Ripple
Lab, a simulation of a
steady
state rarely needs to last
longer than 1 second if the simulation
loops. In
Sound
Lab, a
steady
state simulation should last long enough for an observer
to grasp the physics. Usually a simulation of a few
seconds, coupled with frequent replays of the simulation,
will suffice.
Remember:
Shorter runs require less
calculation time and fewer computer resources! Keep them
as short as possible without sacrificing the educational
value of the simulation! For
Smart
Rooms,
refrain
from animating wave patterns at all unless you are
simulating transient initial states (Doppler effect,
echoes) or periodic phenomena with frequencies of a few
Hertz or less (like beats).
- Frames
per Second. The animation
frame rate for Ripple
Tanks and Smart
Sound Rooms. High frame rates
provide better resolution in time. Lower frame rates
require less computation time. For non-periodic phenomena
like Doppler effects and echoes, choosing lower frame
rates will save computation time and resources without
sacrificing much resolution. For periodic phenomena like
rippling waves and steady beats, you need at least two,
and preferably three or four, frames per period for good
resolution.

Property
for Measurement Tools
- Allow measurement
tools to work in Stop mode. By
default, this box is checked, meaning that
measurement
tools (oscilloscopes,
Fourier
analyzers, frequency
meters, sound
level meters) in
Sound
Lab work in Stop
mode as well as
Run
mode. This means that, in
addition to the audio feedback you get from striking most
sound sources with the Hammer
tool, you can get immediate
feedback on frequencies, volumes, wave spectra, and the
shapes and amplitudes of generated waves. You don 't need
to wait for calculations to finish.
If this box is not checked, measurement tools only
work during Run
mode. This option effectively
"turns off" physics during
Stop
mode, except for the audio
produced by the hammer.
|